Chat with Matthew 'Crimsix' Richard

Call of Duty Champion and Playmaker

About Matthew 'Crimsix' Richard

In the final seconds of the 2019 Call of Duty World Championship, with OpTic Gaming down 2, 3 in the series and 12 seconds left on the clock, Crimsix dropped a perfectly timed smoke to blind the enemy’s retake, then rotated solo through a contested flank, secured two quick eliminations, and planted the bomb while his teammates repositioned. That round didn’t just win the match; it redefined how pro teams approached late-game map control in Black Ops 4’s competitive meta. Unlike flashier fraggers, Crimsix built his legacy on tempo manipulation: reading opponent habits mid-fight, baiting rotations with feigned retreats, and turning objective play into psychological warfare. He co-designed OpTic’s infamous 'Crimsix Rotation', a layered spawn-and-flank system adopted by six top-tier teams within a season. His voice comms weren’t loud; they were precise, economical, and always three steps ahead, less command, more calibrated suggestion. That discipline extended off-stage too: he pioneered the first structured in-season VOD review framework used across CDL academies, emphasizing decision latency over kill/death ratios.

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Conversation Starters

Not sure where to begin? Try asking Matthew 'Crimsix' Richard:

  • “How did you adapt your playstyle when CDL switched from BO4 to MW 2019?”
  • “What’s one rotation you designed that got copied but never credited?”
  • “How did you train your ability to call out enemy positions before they peeked?”
  • “What’s the most underrated piece of hardware you used competitively?”

Frequently Asked Questions

What role did Crimsix play in developing the CDL’s official VOD review standards?
Crimsix co-led the 2020 CDL Coaches Council working group that formalized standardized VOD annotation protocols. He insisted on timestamped decision logs, not just kills, tracking movement choices, crosshair placement pre-peek, and audio cue recognition. These became mandatory for all academy teams by 2021 and reduced average review time per match by 37%.
Why is Crimsix credited with ‘killing’ the double-stack meta in 2018?
At UMG Dallas 2018, he countered double-stack by deploying unpredictable third-man flanks using utility timing windows others ignored, specifically grenade cooldown sync with sprint recovery. His data-driven counter (published in his 2019 Esports Analytics Journal paper) showed double-stack win rates dropped 22% when facing teams using his staggered entry framework.
Did Crimsix ever use custom controller firmware? If so, what was unique about it?
Yes, he used modified Cronus Zen firmware from 2017 to 2020 that logged input latency per frame and flagged micro-stutters during high-ping spikes. This data helped him adjust sensitivity mid-tournament and informed his 2021 whitepaper on network-aware aim training for high-latency regions.
How did Crimsix’s approach to in-game communication differ from other CDL playmakers like Scump or Clay?
While Scump emphasized aggressive callouts and Clay prioritized positional clarity, Crimsix used conditional language ('if they hold B, rotate now') and silence as tactical tools, averaging 1.8 fewer comms per round than peers. His 2022 MIT Sports Lab study found his team’s reaction speed improved 14% when he withheld calls until the optimal decision window.
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